![]() Human AIs particle effects have been enhanced. Improved AIs and fixed several bugs related to animation and presence of enemies. Most of the huds on screen either removed, or scaled down to keep the overall view less distracting. Updated user and AI user interfaces with a new design. The transitions when Heragos loses health and armor look way more smoother and more organic. They're replaced with a material based bars. The two bars used to work with UI code based. When the armor breaks there is a sound effect that plays, Heragos starts to receive vital damages, and can be recharged with certain potions. ![]() ![]() Now, it also has a dynamic value and can be breakable. Heragos' armor used to stay at a certain value. An entire new level has been added to the game. ![]()
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